TXR Car Import Guide

Tools Needed: Fmodel, Unreal Engine 5.6.1, UAssetGUI, Retoc

Setting up Unreal Engine and your project file

Unlocking your new car (Perk Tree Method)

Unlocking your new car (Rival Unlock Method)

Finishing up with UE

The last thing we need to do on the UE side is append all of our DTs using TXRLoader. Open up your DA_PluginName at the very top of the folders and add array elements for each DT we need to append. Your CDT To Append To is the non plugin CDT that shares the same rowstruct as your dt (DT_CarCameraInfo to CDT_CarCameraInfo) and for the perk tree we need to append the DT_Root to CDT_Root and not the lower lever Manufacturer DTs. When you are done editing everything and want to test click the alpakit icon and set your game path at the top and check Copy Mods to Game Once that is done you will have a new Mods folder in your TXR directory.

Setting up your Blueprint

You will need Retoc and UAssetGUI for this section

With Retoc open up command prompt in the folder where retoc.exe is and type

retoc.exe -a AES-KEY to-legacy --no-shaders --filter TokyoXtremeRacer/Content/ITSB/Car/Blueprints/Models/Honda "C:\Program Files (x86)\Steam\steamapps\common\TokyoXtremeRacer\TokyoXtremeRacer\Content\Paks" C:\Games\TXR_Mods\retoc\export --version UE5_6

The filter in this sense is to just grab the honda BPs though you can change that based on the FModel directory for the game. The input is wherever you TXR game files are located, just make sure the command is for the paks folder itself. Output can be changed as well but the file directory setup is very important as it will repak everything in the directory format you have it in.

To edit the BP itself open the UAsset file with UAssetGUI, I've been basing my BPs off the NC1M since adding aero parts doesn't currently work. On General Info only edit the PackageName to be in line with the dummied BP_GV we set up in UE earlier. Everything else will be in Name Map. Any MESH/DA in Name Map that starts with /Game/ITSB needs to be changed to /PluginName/ITSB with the Manufacturer/Model needing to be swapped out as well. Keep anything that is related to the blueprint the same and Don't change anything that isnt a directory as that will mess up the way the BP gets read. I usually Ctrl+F and search by Honda/NC1M in this case and replace anything that matches that.

Once you are done editing we can use retoc to export it back to-zen with

Retoc.exe to-zen --version UE5_6 C:\Games\TXR_Mods\retoc\export C:\Games\TXR_Mods\retoc\PluginBP.utoc

The imput/export can be adjusted as well just make sure to add a .utoc file extension. You can then copy and paste your BPs into the mods/content/paks/windows alongside your plugin.